Dropped by
Chance per kill, with one loot roll. How drops work.
| Monster | Level | Map | Chance |
|---|---|---|---|
| Scythe Goliath | 138 | Accursed Ruins | 0.49%1 in 205 |
| Stave Goliath | 140 | Accursed Ruins | 0.49%1 in 206 |
| Cleaving Goliath | 142 | Accursed Ruins | 0.49%1 in 206 |
Chance per kill, with one loot roll. How drops work.
| Monster | Level | Map | Chance |
|---|---|---|---|
| Scythe Goliath | 138 | Accursed Ruins | 0.49%1 in 205 |
| Stave Goliath | 140 | Accursed Ruins | 0.49%1 in 206 |
| Cleaving Goliath | 142 | Accursed Ruins | 0.49%1 in 206 |
| Date | Version | Change |
|---|---|---|
| 26 September 2026 | 1.0.0 | Included in the game database baseline |
Game data, authored content and fingerprint-checked server rules. Drop chances assume one loot roll and the normal loot multiplier.